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PG
2003
IEEE
13 years 10 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
ICRA
2006
IEEE
71views Robotics» more  ICRA 2006»
13 years 11 months ago
Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations
— We propose a method of maintaining balance for a human-like character against large perturbations. The method enables a human-like model to maintain its balance with active who...
Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi
ICANN
2010
Springer
13 years 3 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
CDC
2009
IEEE
180views Control Systems» more  CDC 2009»
13 years 8 months ago
Robustness analysis for Least Squares kernel based regression: an optimization approach
—In kernel based regression techniques (such as Support Vector Machines or Least Squares Support Vector Machines) it is hard to analyze the influence of perturbed inputs on the ...
Tillmann Falck, Johan A. K. Suykens, Bart De Moor
SCA
2007
13 years 7 months ago
On the beat!: timing and tension for dynamic characters
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...