Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
— We propose a method of maintaining balance for a human-like character against large perturbations. The method enables a human-like model to maintain its balance with active who...
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
—In kernel based regression techniques (such as Support Vector Machines or Least Squares Support Vector Machines) it is hard to analyze the influence of perturbed inputs on the ...
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...