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» Motion controlled mobile 3D multiplayer gaming
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GLOBECOM
2009
IEEE
14 years 11 days ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
14 years 11 days ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
SIGCOMM
2009
ACM
14 years 4 days ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
ICRA
2010
IEEE
141views Robotics» more  ICRA 2010»
13 years 4 months ago
Using Time-of-Flight cameras with active gaze control for 3D collision avoidance
— We propose a 3D obstacle avoidance method for mobile robots. Besides the robot’s 2D laser range finder, a Timeof-Flight camera is used to perceive obstacles that are not in ...
David Droeschel, Dirk Holz, Jörg Stückle...
JVCA
2006
102views more  JVCA 2006»
13 years 5 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam