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» Motion planning in urban environments: Part I
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CHI
2009
ACM
13 years 9 months ago
Hyperlinking reality via camera phones
Mobile vision services are a type of mobile ITS applications that emerge with increased miniaturization of sensor and computing devices, such as in camera equipped mobile phones, ...
Dusan Omercevic, Ales Leonardis
DRUMS
1998
Springer
13 years 9 months ago
Handling uncertainty in control of autonomous robots
Autonomous robots need the ability to move purposefully and without human intervention in real-world environments that have not been speci cally engineered for them. These environm...
Alessandro Saffiotti
GRAPHITE
2003
ACM
13 years 10 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 7 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
ICRA
2007
IEEE
173views Robotics» more  ICRA 2007»
13 years 11 months ago
Reaction Mass Pendulum (RMP): An explicit model for centroidal angular momentum of humanoid robots
Abstract— A number of conceptually simple but behaviorrich “inverted pendulum” humanoid models have greatly enhanced the understanding and analytical insight of humanoid dyna...
Sung-Hee Lee, Ambarish Goswami