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» Motor: A Virtual Machine for High Performance Computing
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ICRA
2010
IEEE
145views Robotics» more  ICRA 2010»
13 years 4 months ago
Reinforcement learning of motor skills in high dimensions: A path integral approach
— Reinforcement learning (RL) is one of the most general approaches to learning control. Its applicability to complex motor systems, however, has been largely impossible so far d...
Evangelos Theodorou, Jonas Buchli, Stefan Schaal
JUCS
2006
185views more  JUCS 2006»
13 years 6 months ago
The Berlin Brain-Computer Interface: Machine Learning Based Detection of User Specific Brain States
We outline the Berlin Brain-Computer Interface (BBCI), a system which enables us to translate brain signals from movements or movement intentions into control commands. The main co...
Benjamin Blankertz, Guido Dornhege, Steven Lemm, M...
IPPS
2007
IEEE
14 years 9 days ago
Management of Virtual Machines on Globus Grids Using GridWay
Virtual machines are a promising technology to overcome some of the problems found in current Grid infrastructures, like heterogeneity, performance partitioning or application iso...
Antonio J. Rubio-Montero, Eduardo Huedo, Rub&eacut...
FOCS
1994
IEEE
13 years 10 months ago
On-line Admission Control and Circuit Routing for High Performance Computing and Communication
This paper considers the problems of admission control and virtual circuit routing in high performance computing and communication systems. Admission control and virtual circuit r...
Baruch Awerbuch, Rainer Gawlick, Frank Thomson Lei...
HAPTICS
2005
IEEE
13 years 11 months ago
Motor Skill Training Assistance Using Haptic Attributes
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
Govindarajan Srimathveeravalli, Thenkurussi Kesava...