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ICCV
2007
IEEE
14 years 6 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
RT
2001
Springer
13 years 9 months ago
Real-Time Occlusion Culling with a Lazy Occlusion Grid
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
SIGGRAPH
2000
ACM
13 years 9 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
Aaron Hertzmann, Denis Zorin
EDUTAINMENT
2007
Springer
13 years 8 months ago
View-Dependent Hierarchical Foliage Simplification
High compression of plant geometry is an important aspect in fast realistic visualization of plants. Hierarchical structuring plant morphology is a key factor for real time plant r...
Qingqiong Deng, Xiaopeng Zhang, Marc Jaeger