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INTETAIN
2005
Springer
13 years 10 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
APVIS
2003
13 years 6 months ago
Visualising Class Cohesion with Virtual Worlds
High cohesion, or module strength, indicates that a system has been well partitioned into components which have strong internal relationships. An understanding of cohesion is an i...
Neville Churcher, Warwick Irwin, Ronald D. Kriz
ACMACE
2009
ACM
13 years 2 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis
ICMI
2004
Springer
129views Biometrics» more  ICMI 2004»
13 years 10 months ago
Multimodal transformed social interaction
Understanding human-human interaction is fundamental to the long-term pursuit of powerful and natural multimodal interfaces. Nonverbal communication, including body posture, gestu...
Matthew Turk, Jeremy N. Bailenson, Andrew C. Beall...
UIST
1993
ACM
13 years 8 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...