Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line...
In this paper we introduce a new surface representation, the displaced subdivision surface. It represents a detailed surface model as a scalar-valued displacement over a smooth do...
Subdivision surfaces are generated by repeated approximation or interpolation from initial control meshes. In this paper, two new nonlinear subdivision schemes, face based subdivi...
We present a method for parameterizing subdivision surfaces in an as-rigid-as-possible fashion. While much work has concentrated on parameterizing polygon meshes, little if any wo...