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ICCV
2007
IEEE
14 years 7 months ago
A Variational Method for Scene Flow Estimation from Stereo Sequences
This paper presents a method for scene flow estimation from a calibrated stereo image sequence. The scene flow contains the 3-D displacement field of scene points, so that the 2-D...
Frederik Huguet, Frederic Devernay
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 6 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
ICPR
2004
IEEE
14 years 6 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl
TOH
2008
98views more  TOH 2008»
13 years 5 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Jernej Barbic, Doug L. James
COMPGEOM
2008
ACM
13 years 7 months ago
Robust construction of the three-dimensional flow complex
The Delaunay triangulation and its dual the Voronoi diagram are ubiquitous geometric complexes. From a topological standpoint, the connection has recently been made between these ...
Frédéric Cazals, Aditya G. Parameswa...