Sciweavers

35 search results - page 2 / 7
» Multithreaded Rendezvous: A Design Pattern for Distributed R...
Sort
View
ACMACE
2005
ACM
14 years 4 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
CORR
2006
Springer
93views Education» more  CORR 2006»
13 years 10 months ago
Multirobot rendezvous with visibility sensors in nonconvex environments
This paper presents a coordination algorithm for mobile autonomous robots. Relying upon distributed sensing, the robots achieve rendezvous, that is, they move to a common location....
Anurag Ganguli, Jorge Cortés, Francesco Bul...
IPPS
1998
IEEE
14 years 3 months ago
Deriving Efficient Cache Coherence Protocols through Refinement
Abstract. We address the problem of developing efficient cache coherence protocols implementing distributed shared memory (DSM) using message passing. A serious drawback of traditi...
Ratan Nalumasu, Ganesh Gopalakrishnan
ADAEUROPE
2007
Springer
14 years 5 months ago
Modelling Remote Concurrency with Ada
When developing concurrent software, a proper engineering practice is to choose a good level of abstraction for expressing concurrency control. Ideally, this level should provide p...
Claude Kaiser, Christophe Pajault, Jean-Fran&ccedi...
SIGMETRICS
2010
ACM
201views Hardware» more  SIGMETRICS 2010»
14 years 3 months ago
Transparent, lightweight application execution replay on commodity multiprocessor operating systems
We present S, the first system to provide transparent, lowoverhead application record-replay and the ability to go live from replayed execution. S i...
Oren Laadan, Nicolas Viennot, Jason Nieh