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DIGITEL
2008
IEEE
13 years 11 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
IJCSA
2008
104views more  IJCSA 2008»
13 years 4 months ago
Artificial Intelligence and Bluetooth Techniques in a Multi-user M-learning Domain
In this paper we present a practical implementation of a multiuser technical laboratory that combines Artificial Intelligence (AI) and Bluetooth (BT) techniques. The objective is ...
Bonifacio Castaño, Angel Moreno, Melquiades...
ICAI
2010
13 years 2 months ago
A Sensor Network System for Event Attribution in Multi-user Home Environment
- This paper presents a sensor network system for detecting multiple user activity in a home environment. Recognizing Activities of Daily living (ADLs) by deploying sensors in the ...
Md. Kamrul Hasan, Manhyung Han, Sungyoung Lee, You...
CONTEXT
2007
Springer
13 years 11 months ago
Multiuser Intelligent M-learning Environment
In this article we present the architecture of an m-learning (mobile-learning) environment using Bluetooth as communications technology. We also describe its practical implementati...
Angel Moreno, Melquiades Carbajo, Bonifacio Casta&...
CONTEXT
2011
Springer
12 years 4 months ago
An Experiment in Hierarchical Recognition of Group Activities Using Wearable Sensors
Pervasive computing envisions implicit interaction between people and their intelligent environments instead of individual devices, inevitably leading to groups of individuals inte...
Dawud Gordon, Jan-Hendrik Hanne, Martin Berchtold,...