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» Muse: a system for understanding and designing mappings
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COMCOM
2000
130views more  COMCOM 2000»
13 years 6 months ago
Use Case Maps and LOTOS for the prototyping and validation of a mobile group call system
ABSTRACT -- SPEC-VALUE, a rigorous scenario-driven approach for the description and validation of complex system functionalities at the early stages of design, is presented. It is ...
Daniel Amyot, Luigi Logrippo
CGF
2010
99views more  CGF 2010»
13 years 6 months ago
Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets
Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of c...
Nathalie Henry Riche, Bongshin Lee, Catherine Plai...
PPL
2008
185views more  PPL 2008»
13 years 6 months ago
On Design and Application Mapping of a Network-on-Chip(NoC) Architecture
As the number of integrated IP cores in the current System-on-Chips (SoCs) keeps increasing, communication requirements among cores can not be sufficiently satisfied using either ...
Jun Ho Bahn, Seung Eun Lee, Yoon Seok Yang, Jungso...
CHI
2005
ACM
14 years 6 months ago
Towards an index of opportunity: understanding changes in mental workload during task execution
To contribute to systems that reason about human attention, our work empirically demonstrates how a user's mental workload changes during task execution. We conducted a study...
Shamsi T. Iqbal, Piotr D. Adamczyk, Xianjun Sam Zh...
VRML
2010
ACM
13 years 10 months ago
Cognitive scaffolding in Web3D learning systems: a case study for form and structure
In this paper, we describe a case study in usability engineering for Web3D learning systems and introduce a new step to the typical methods of the usability design. Pedagogical ap...
Felipe Bacim, Nicholas F. Polys, Jian Chen, Mehdi ...