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» Natural Language and Inference in a Computer Game
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MODELS
2007
Springer
13 years 11 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
COLING
1992
13 years 6 months ago
On The Interpretation Of Natural Language Instructions
In this paper, we dLscuss the approach we take to the interpretation of instructions. Instructions describe actions related to each other and to other goals the agent may have; ou...
Barbara Di Eugenio, Michael White
FP
1995
110views Formal Methods» more  FP 1995»
13 years 8 months ago
Using Types to Parse Natural Language
We describe a natural language parser that uses type information to determine the grammatical structure of simple sentences and phrases. This stands in contrast to studies of type...
Mark P. Jones, Paul Hudak, Sebastian Shaumyan
HRI
2010
ACM
14 years 19 hour ago
Toward understanding natural language directions
—Speaking using unconstrained natural language is an intuitive and flexible way for humans to interact with robots. Understanding this kind of linguistic input is challenging be...
Thomas Kollar, Stefanie Tellex, Deb Roy, Nicholas ...
CHI
2005
ACM
14 years 5 months ago
Programmatic semantics for natural language interfaces
An important way of making interfaces usable by nonexpert users is to enable the use of natural language input, as in natural language query interfaces to databases, or MUDs and M...
Hugo Liu, Henry Lieberman