—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
We describe the design and current status of our effort to implement the programming model of nested data parallelism into the Glasgow Haskell Compiler. We extended the original p...
Manuel M. T. Chakravarty, Roman Leshchinskiy, Simo...
Abstract--Real-time stereo vision is attractive in many applications like robot navigation and 3D scene reconstruction. Data parallel platforms, e.g. GPU, is often used for real-ti...
Wei Yu, Tsuhan Chen, Franz Franchetti, James C. Ho...