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ACL
2009
13 years 3 months ago
The Chinese Aspect Generation Based on Aspect Selection Functions
This paper describes our system for generating Chinese aspect expressions. In the system, the semantics of different aspects is characterized by specific temporal and conceptual f...
Guowen Yang, John A. Bateman
DFG
2009
Springer
13 years 12 months ago
Models of Non-atomic Congestion Games - From Unicast to Multicast Routing
Abstract. We give an overview of important results for non-atomic congestion games in their traditional form along with self-contained and short proofs and then present new results...
Lasse Kliemann, Anand Srivastav
AIIDE
2009
13 years 6 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
GLOBECOM
2009
IEEE
13 years 8 months ago
A Game Theoretic Analysis of Blacklisting in Online Data Storage Systems
Abstract—In this paper, we investigate the problem of online data sharing on social networks from a game theoretic framework. We introduce blacklisting as trigger strategy to eli...
Bader Ali, Muthucumaru Maheswaran
ICNP
2005
IEEE
13 years 11 months ago
Incentives to Promote Availability in Peer-to-Peer Anonymity Systems
Peer-to-peer (P2P) anonymous communication systems are vulnerable to free-riders, peers that use the system while providing little or no service to others and whose presence limit...
Daniel R. Figueiredo, Jonathan K. Shapiro, Donald ...