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» Networks of Learning Automata and Limiting Games
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IWSOS
2011
Springer
12 years 7 months ago
Evolving Self-organizing Cellular Automata Based on Neural Network Genotypes
Abstract This paper depicts and evaluates an evolutionary design process for generating a complex self-organizing multicellular system based on Cellular Automata (CA). We extend th...
Wilfried Elmenreich, István Fehérv&a...
DIS
2007
Springer
13 years 11 months ago
Positivism Against Constructivism: A Network Game to Learn Epistemology
As mentioned in French secondary school official texts, teaching science implies teaching scientific process. This poses the problem of how to teach epistemology, as traditional sc...
Hélène Hagège, Christopher Da...
GROUP
2007
ACM
13 years 8 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
TWC
2008
120views more  TWC 2008»
13 years 4 months ago
Cooperation Enforcement and Learning for Optimizing Packet Forwarding in Autonomous Wireless Networks
In wireless ad hoc networks, autonomous nodes are reluctant to forward others' packets because of the nodes' limited energy. However, such selfishness and noncooperation ...
Charles Pandana, Zhu Han, K. J. Ray Liu
AAMAS
2002
Springer
13 years 4 months ago
Multiagent Learning for Open Systems: A Study in Opponent Classification
Abstract. Open systems are becoming increasingly important in a variety of distributed, networked computer applications. Their characteristics, such as agent diversity, heterogenei...
Michael Rovatsos, Gerhard Weiß, Marco Wolf