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» Neural Connect 4 - A Connectionist Approach to the Game
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ACMACE
2005
ACM
13 years 11 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
ICC
2009
IEEE
197views Communications» more  ICC 2009»
14 years 2 days ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
ESANN
2007
13 years 6 months ago
Structured reservoir computing with spatiotemporal chaotic attractors
Abstract. We approach the themes “computing with chaos” and “reservoir computing” in a unified setting. Different neural architectures are mentioned which display chaotic...
Carlos Lourenço
DIMACS
1996
13 years 6 months ago
Easier Ways to Win Logical Games
in Structure'95. 14] R. Fagin. Easier ways to win logical games. In Proc. DIMACS Workshop on Descriptive Complexity and Finite Models, AMS 1997. 15] R. Fagin, L. Stockmeyer, M...
Ronald Fagin
ICIC
2009
Springer
13 years 3 months ago
An Intelligent Prediction Model for Generating LGD Trigger of IEEE 802.21 MIH
IEEE recently standardized 802.21-2008 Media Independent Handover (MIH) standard. MIH is a key milestone toward the evolution of integrated heterogeneous 4G wireless networks. MIH ...
Muhammad Yousaf, Sohail Bhatti, Maaz Rehan, Amir Q...