In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
— We present a novel, simple algorithm for mobile robot navigation. Using a teach-replay approach, the robot is manually led along a desired path in a teaching phase, then the ro...
We present a new non-parametric model constraint graph min-cut algorithm for automatic kidney segmentation in CT images. The segmentation is formulated as a maximum a-posteriori es...
Moti Freiman, A. Kronman, S. J. Esses, Leo Joskowi...