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RT
1999
Springer
13 years 9 months ago
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dim...
Jan Kautz, Michael D. McCool
CG
2005
Springer
13 years 5 months ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini
CGA
2004
13 years 5 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
ISVC
2005
Springer
13 years 10 months ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
ICRA
2008
IEEE
172views Robotics» more  ICRA 2008»
13 years 11 months ago
Registration of colored 3D point clouds with a Kernel-based extension to the normal distributions transform
— We present a new algorithm for scan registration of colored 3D point data which is an extension to the Normal Distributions Transform (NDT). The probabilistic approach of NDT i...
Benjamin Huhle, Martin Magnusson 0002, Wolfgang St...