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» On Computing the Shadows and Slices of Polytopes
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COMPGEOM
2007
ACM
13 years 6 months ago
Between umbra and penumbra
Computing shadow boundaries is a difficult problem in the case of non-point light sources. A point is in the umbra if it does not see any part of any light source; it is in full l...
Julien Demouth, Olivier Devillers, Hazel Everett, ...
IROS
2006
IEEE
116views Robotics» more  IROS 2006»
13 years 11 months ago
On the Importance of Asymmetries in Grasp Quality Metrics for Tendon Driven Hands
Abstract— Grasp quality measures are important for understanding how to plan for and maintain appropriate and secure grasps for pick and place operations and tool use. Most grasp...
Jiaxin L. Fu, Nancy S. Pollard
VISUALIZATION
2003
IEEE
13 years 10 months ago
Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Guo-Shi Li, Udeepta Bordoloi, Han-Wei Shen