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» On Timed Alternating Simulation for Concurrent Timed Games
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FORMATS
2010
Springer
13 years 3 months ago
Expected Reachability-Time Games
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respec...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma...
CONCURRENCY
2004
91views more  CONCURRENCY 2004»
13 years 5 months ago
Middleware for real-time distributed simulations
Distributed simulation applications often rely on middleware to provide services to support their execution over distributed computing environments. Such middleware spans many lev...
Thom McLean, Richard M. Fujimoto, J. Brad Fitzgibb...
SODA
2010
ACM
145views Algorithms» more  SODA 2010»
13 years 4 months ago
On the Equilibria of Alternating Move Games
We consider computational aspects of alternating move games, repeated games in which players take actions at alternating time steps rather than playing simultaneously. We show tha...
Aaron Roth, Maria-Florina Balcan, Adam Kalai, Yish...
PADS
2005
ACM
13 years 11 months ago
Concurrent Replication of Parallel and Distributed Simulations
Parallel and distributed simulations enable the analysis of complex systems by concurrently exploiting the aggregate computation power and memory of clusters of execution units. I...
Luciano Bononi, Michele Bracuto, Gabriele D'Angelo...
ICALP
2007
Springer
13 years 12 months ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...