In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
We study the effect of combining selfishness and altruism in atomic congestion games. We allow players to be partially altruistic and partially selfish and determine the impact of ...
Ioannis Caragiannis, Christos Kaklamanis, Panagiot...
The behavior of rational selfish agents has been classically studied in the framework of strategic games in which each player has a set of possible actions, players choose actions ...
This paper presents a hardware based cache scheme to detect selfish nodes in mobile ad hoc network. In this scheme, the hardware monitors the activities of the upperlayer software...
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...