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» On soft mappings
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SI3D
2009
ACM
14 years 9 days ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
JGTOOLS
2008
137views more  JGTOOLS 2008»
13 years 5 months ago
Robust Soft Shadow Mapping with Backprojection and Depth Peeling
Abstract. Soft shadow mapping is an attractive solution to the problem of realtime soft shadows because it works with any kind of rasterizable geometry (in particular alpha-transpa...
Louis Bavoil, Steven P. Callahan, Cláudio T...
SI3D
2010
ACM
13 years 9 months ago
Variance soft shadow mapping
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS...
Zhao Dong, Baoguang Yang
RT
2000
Springer
13 years 9 months ago
Soft Shadow Maps for Linear Lights
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In ...
Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seide...
ICIP
2008
IEEE
13 years 12 months ago
Iterative pre- and post-processing for MRC layers of scanned documents
The Mixed Raster Content (MRC) document compression standard (ITU T.44) specifies a multi-layer multi-resolution representation of a compound document. The model is very efficie...
Alexandre Zaghetto, Ricardo L. de Queiroz