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AIIDE
2008
13 years 7 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AAI
2005
124views more  AAI 2005»
13 years 4 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
CHI
2009
ACM
14 years 5 months ago
City browser: developing a conversational automotive HMI
This paper introduces City Browser, a prototype multimodal, conversational, spoken language interface for automotive navigational aid and information access. A study designed to e...
Alexander Gruenstein, Bruce Mehler, Bryan Reimer, ...
WWW
2005
ACM
14 years 5 months ago
The classroom sentinel: supporting data-driven decision-making in the classroom
Whereas schools typically record mounds of data regarding student performance, attendance, and other behaviors over the course of a school year, rarely is that data consulted and ...
Mark K. Singley, Richard B. Lam