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» On the Performances of Nash Equilibria in Isolation Games
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INFOCOM
2006
IEEE
13 years 11 months ago
Bottleneck Routing Games in Communication Networks
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Ron Banner, Ariel Orda
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
13 years 9 months ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza
SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
13 years 10 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
JSAC
2008
76views more  JSAC 2008»
13 years 5 months ago
Rate-Based Equilibria in Collision Channels with Fading
We consider a wireless collision channel, shared by a finite number of users who transmit to a common base station. Each user wishes to minimize its average transmission rate (or p...
Ishai Menache, Nahum Shimkin
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
13 years 11 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...