Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
In recent times, information presentation has evolved towards sophisticated approaches that involve multi-modal aspects and character-based mediation. This paper presents a novel ...
Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo,...
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...