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SIGGRAPH
1999
ACM
13 years 9 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
VRST
2009
ACM
13 years 11 months ago
Indexing and retrieval of human motion data by a hierarchical tree
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
Shuangyuan Wu, Zhaoqi Wang, Shihong Xia
ICRA
2007
IEEE
157views Robotics» more  ICRA 2007»
13 years 11 months ago
Automatic Relocalisation for a Single-Camera Simultaneous Localisation and Mapping System
Abstract— We describe a fast method to relocalise a monocular visual SLAM (Simultaneous Localisation and Mapping) system after tracking failure. The monocular SLAM system stores ...
Brian Williams, Paul Smith, Ian D. Reid
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
14 years 6 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
MICCAI
2009
Springer
14 years 6 months ago
Coronary Tree Extraction Using Motion Layer Separation
Abstract. Fluoroscopic images contain useful information that is difficult to comprehend due to the collapse of the 3D information into 2D space. Extracting the informative layers ...
Wei Zhang, Haibin Ling, Simone Prummer, Shaohua...