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» On-the-fly elimination of dynamic irregularities for GPU com...
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C3S2E
2009
ACM
13 years 12 months ago
CPU, SMP and GPU implementations of Nohalo level 1, a fast co-convex antialiasing image resampler
This article introduces Nohalo level 1 (“Nohalo”), the simplest member of a family of image resamplers which straighten diagonal interfaces without adding noticeable nonlinear...
Nicolas Robidoux, Minglun Gong, John Cupitt, Adam ...
VISUALIZATION
2005
IEEE
13 years 11 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
EGH
2011
Springer
12 years 5 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
13 years 11 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
IEEEPACT
1999
IEEE
13 years 9 months ago
Containers on the Parallelization of General-Purpose Java Programs
Automatic parallelization of general-purpose programs is still not possible in general in the presence of irregular data structures and complex control-flows. One promising strate...
Peng Wu, David A. Padua