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» Online Gaming as a Virtual Forum
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IJAMC
2008
169views more  IJAMC 2008»
13 years 4 months ago
Clustering players for load balancing in virtual worlds
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distrib...
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni...
CHI
2006
ACM
14 years 5 months ago
Insert movie reference here: a system to bridge conversation and item-oriented web sites
Item-oriented Web sites maintain repositories of information about things such as books, games, or products. Many of these Web sites offer discussion forums. However, these forums...
Sara Drenner, F. Maxwell Harper, Dan Frankowski, J...
HICSS
2010
IEEE
225views Biometrics» more  HICSS 2010»
13 years 11 months ago
A Comparative Analysis of Professional Forums in the United States Army and Hybrid Communities of Practice in the Civilian Secto
Communities of practice (COPs) have been around since the founding of the first social networks many millennia ago. Organizations around the world over the last two decades have l...
Jon Brickey, Steven Walczak
IJAMC
2010
102views more  IJAMC 2010»
13 years 3 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
CSCW
2007
ACM
13 years 4 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell