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VISUALIZATION
2002
IEEE
13 years 9 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
ICVGIP
2008
13 years 6 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
VMV
2001
112views Visualization» more  VMV 2001»
13 years 6 months ago
Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models
Efficient handling of large polygonal scenes has always been a challenging task and in recent years, view-frustum and occlusion culling have drawn a lot of attention for accomplis...
Michael Meißner, Dirk Bartz, Gordon Mül...
WSCG
2001
98views more  WSCG 2001»
13 years 6 months ago
Geometric Simplification for Efficient Occlusion Culling in Urban Scenes
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
Rick Germs, Frederik W. Jansen
IV
1999
IEEE
151views Visualization» more  IV 1999»
13 years 9 months ago
Occlusion Culling Using Minimum Occluder Set and Opacity Map
The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a hig...
Poon Chun Ho, Wenping Wang