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» Online algorithms for searching and exploration in the plane
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ACMACE
2006
ACM
13 years 11 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CVGIP
2006
116views more  CVGIP 2006»
13 years 5 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
KCAP
2003
ACM
13 years 10 months ago
Capturing interest through inference and visualization: ontological user profiling in recommender systems
Tools for filtering the World Wide Web exist, but they are hampered by the difficulty of capturing user preferences in such a diverse and dynamic environment. Recommender systems ...
Stuart E. Middleton, Nigel R. Shadbolt, David De R...
WWW
2009
ACM
14 years 3 days ago
Tagommenders: connecting users to items through tags
Tagging has emerged as a powerful mechanism that enables users to find, organize, and understand online entities. Recommender systems similarly enable users to efficiently navig...
Shilad Sen, Jesse Vig, John Riedl
CORR
2011
Springer
142views Education» more  CORR 2011»
12 years 9 months ago
Taming Numbers and Durations in the Model Checking Integrated Planning System
The Model Checking Integrated Planning System (MIPS) has shown distinguished performance in the second and third international planning competitions. With its object-oriented fram...
Stefan Edelkamp