Electronic negotiation experiments provide a rich source of information about relationships between the negotiators, their individual actions, and the negotiation dynami...
Abstract- This paper proposes a similarity-based approach for opponent modelling in multi-agent games. The classification accuracy is increased by adding derived attributes from i...
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
In multiagent adversarial domains, team agents should adapt to the environment and opponent. We introduce a model representation as part of a planning process for a simulated socce...