Sciweavers

16 search results - page 2 / 4
» Optimized Face Animation with Morph-Targets
Sort
View
WSCG
2004
173views more  WSCG 2004»
13 years 6 months ago
Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation
We present a new interface for producing high quality web deliverable interactive 3D facial animation. We aim at providing visual artists with established 3D character animation t...
Nicoletta Adamo-Villani, Amit Chourasia, Clark A. ...
IJON
2006
84views more  IJON 2006»
13 years 4 months ago
Cycle-to-cycle variability as an optimal behavioral strategy
Aplysia feeding behavior is highly variable from cycle to cycle. In some cycles, when the variability causes a mismatch between the animal's movements and the requirements of...
Vladimir Brezina, Alex Proekt, Klaudiusz R. Weiss
CA
1999
IEEE
13 years 9 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
ECCV
2008
Springer
14 years 6 months ago
Estimating 3D Face Model and Facial Deformation from a Single Image Based on Expression Manifold Optimization
Facial expression modeling is central to facial expression recognition and expression synthesis for facial animation. Previous works reported that modeling the facial expression wi...
Shu-Fan Wang, Shang-Hong Lai
CEC
2010
IEEE
13 years 5 months ago
Non-rigid 3D face shape reconstruction using a genetic algorithm
This paper proposes a method for reconstructing non-rigid 3D shapes from noisy 2D shapes. The proposed method estimates the 3D shape bases and projection matrices, exploiting low-r...
Jong-Min Park, Hyun-Chul Choi, Se-Young Oh