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» Optimized subdivisions for preprocessed visibility
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GRAPHICSINTERFACE
2007
13 years 6 months ago
Optimized subdivisions for preprocessed visibility
This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...
Oliver Mattausch, Jirí Bittner, Peter Wonka...
SIGGRAPH
1991
ACM
13 years 8 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
WETICE
1997
IEEE
13 years 9 months ago
Communication Visibility in Shared Virtual Worlds
Though the service of shared virtual worlds is an active area of research, little effort has been made to optimize such systems for urban world spaces. Tracking the motion, action...
Michael V. Capps, Seth J. Teller
SI3D
1999
ACM
13 years 9 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan
COMGEO
2008
ACM
13 years 4 months ago
Lower bounds for expected-case planar point location
Given a planar polygonal subdivision S, the point location problem is to preprocess S into a data structure so that the cell of the subdivision that contains a given query point c...
Theocharis Malamatos