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GRAPHICSINTERFACE
2007

Optimized subdivisions for preprocessed visibility

13 years 5 months ago
Optimized subdivisions for preprocessed visibility
This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the visibility description generated by a visibility solver. The presented method progressively refines view space and object space subdivisions while minimizing the associated render and memory costs. Contrary to previous techniques, both subdivisions are driven by actual visibility information. We show that treating view space and object space together provides a powerful method for controlling the efficiency of the resulting visibility data structures. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Visible line/surface algorithms
Oliver Mattausch, Jirí Bittner, Peter Wonka
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where GRAPHICSINTERFACE
Authors Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer
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