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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
13 years 12 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
FPGA
2006
ACM
224views FPGA» more  FPGA 2006»
13 years 9 months ago
Flexible implementation of genetic algorithms on FPGAs
In this paper, we propose a technique to flexibly implement genetic algorithms for various problems on FPGAs. For the purpose, we propose a basic architecture for GA which consist...
Tatsuhiro Tachibana, Yoshihiro Murata, Naoki Shiba...
MOBICOM
2012
ACM
11 years 8 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
CVPR
2008
IEEE
14 years 7 months ago
Small codes and large image databases for recognition
The Internet contains billions of images, freely available online. Methods for efficiently searching this incredibly rich resource are vital for a large number of applications. Th...
Antonio B. Torralba, Robert Fergus, Yair Weiss