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EGH
2009
Springer
13 years 2 months ago
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Anjul Patney, Mohamed S. Ebeida, John D. Owens
CGI
2006
IEEE
13 years 11 months ago
Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces
Abstract. A new adaptive tessellation method for general CatmullClark subdivision surfaces is presented. Development of the new method is based on the observation that optimum adap...
Shuhua Lai, Fuhua (Frank) Cheng
CGI
2006
IEEE
13 years 11 months ago
Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
A second order forward differences based subdivision depth computation technique for extra-ordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new techniqu...
Fuhua (Frank) Cheng, Gang Chen, Jun-Hai Yong
IEEECGIV
2009
IEEE
13 years 11 months ago
GPU Supported Patch-Based Tessellation for Dual Subdivision
A novel patch-based tessellation method for a dual subdivision scheme, the Doo-Sabin subdivision, is presented. Patch-based refinement for face-split subdivision schemes such as ...
Fengtao Fan, Fuhua (Frank) Cheng
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
13 years 10 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...