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» Particle Tracing Algorithms for 3D Curvilinear Grids
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GRAPHICSINTERFACE
2008
13 years 7 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
JCST
2010
147views more  JCST 2010»
13 years 4 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
SIGGRAPH
2010
ACM
13 years 10 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
VISUALIZATION
1991
IEEE
13 years 9 months ago
A Tool for Visualizing the Topology of Three-Dimensional Vector Fields
We describe a software system, TOPO, that numerically analyzes and graphically displays topological aspects of a three dimensional vector field, v, to produce a single, relativel...
Al Globus, C. Levit, T. Lasinski
CLUSTER
2000
IEEE
13 years 10 months ago
Multi-Grid Acceleration of a SIMPLE-Based CFD-Code and Aspects of Parallelization
The present study treats the calculation of the continuous phase of a multiphase flow, i.e. the numerical solution of the equations for a turbulent incompressible flow. An exist...
Klaus Bernert, Thomas Frank, Hellfried Schneider, ...