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HIPC
2003
Springer
13 years 10 months ago
Mapping Hypercube Computations onto Partitioned Optical Passive Star Networks
This paper shows that an n = 2k processor Partitioned Optical Passive Stars (POPS) network with g groups and d processors per group can simulate either a mono-directional move of a...
Alessandro Mei, Romeo Rizzi
APPROX
2010
Springer
135views Algorithms» more  APPROX 2010»
13 years 5 months ago
Monotonicity Testing and Shortest-Path Routing on the Cube
We study the problem of monotonicity testing over the hypercube. As previously observed in several works, a positive answer to a natural question about routing properties of the hy...
Jop Briët, Sourav Chakraborty, David Garc&iac...
AAAI
2010
13 years 6 months ago
An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
Andriy Burkov, Brahim Chaib-draa
JSA
2000
116views more  JSA 2000»
13 years 5 months ago
A fault tolerant routing algorithm based on cube algebra for hypercube systems
We propose an approach to determine the shortest path between the source and the destination nodes in a faulty or a nonfaulty hypercube. The number of faulty nodes and links may b...
Novruz M. Allahverdi, Sirzad S. Kahramanli, Kayhan...
IPPS
2006
IEEE
13 years 11 months ago
Node-disjoint paths in hierarchical hypercube networks
The hierarchical hypercube network is suitable for massively parallel systems. An appealing property of this network is the low number of connections per processor, which can faci...
Ruei-Yu Wu, J. G. Chang, Gen-Huey Chen