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» Patterns and computer game design innovation
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CHI
2010
ACM
13 years 9 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
GROUP
2009
ACM
13 years 2 months ago
Open innovation and the solver community
This paper introduces a doctoral research on open innovation solver's behavior and group factors inducing it. The research is now finishing its first year and exploratory str...
Margarida Cardoso, Isabel Ramos
GECCO
2004
Springer
175views Optimization» more  GECCO 2004»
13 years 10 months ago
Enhanced Innovation: A Fusion of Chance Discovery and Evolutionary Computation to Foster Creative Processes and Decision Making
Abstract. Human-based genetic algorithms are powerful tools for organizational modeling. If we enhance them using chance discovery techniques, we obtain an innovative approach for ...
Xavier Llorà, Kei Ohnishi, Ying-Ping Chen, ...
EUROPAR
2009
Springer
13 years 11 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 4 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong