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IWEC
2007
13 years 7 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
CSEE
2006
Springer
13 years 9 months ago
Making Every Student a Winner: The WinWin Approach in Software Engineering Education
This paper shows how Theory-W and the WinWin requirements negotiation approach are used in software engineering education at several universities in the US, Europe, and Asia. We b...
Paul Grünbacher, Norbert Seyff, Robert O. Bri...
PPPJ
2004
ACM
13 years 11 months ago
Using the divide and conquer strategy to teach Java framework design
All programmers should understand the concept of program families and know the techniques for constructing them. This paper describes a case study that can be used to introduce st...
H. Conrad Cunningham, Yi Liu, Cuihua Zhang
ITICSE
2004
ACM
13 years 11 months ago
Use of large databases for group projects at the nexus of teaching and research
Final year, group (capstone) projects in computing disciplines are often expected to fill multiple roles: in addition to allowing students to learn important domain-specific knowl...
Richard C. Thomas, Rebecca Mancy
SIGUCCS
2003
ACM
13 years 11 months ago
Teaching with technology, setting an example
Providing instructional technology support for faculty requires a range of skills, from knowledge of software and hardware, to an ability to communicate, teach workshops, and rela...
Trevor Murphy, Mika Hirai