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VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 4 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
VRML
2006
ACM
13 years 11 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
VRML
2000
ACM
13 years 10 months ago
A spatial hierarchical compression method for 3D streaming animation
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T...
ICMCS
2006
IEEE
117views Multimedia» more  ICMCS 2006»
13 years 12 months ago
DIBR-Based 3D Videos using Non Video Rate Range Image Stream
The fundamental assumption of 3D videos using depth-imagebased rendering is the full availability of range images at video rate. In this work we alleviate this hard demand and ass...
Xiaoyi Jiang, Martin Lambers
CVPR
2000
IEEE
14 years 7 months ago
Recovering Non-Rigid 3D Shape from Image Streams
This paper addresses the problem of recovering 3D non-rigid shape models from image sequences. For example, given a video recording of a talking person, we would like to estimate ...
Christoph Bregler, Aaron Hertzmann, Henning Bierma...