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VR
2010
IEEE

Streaming 3D shape deformations in collaborative virtual environment

13 years 3 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to describe motions of 3D deformable models. Streaming shape deformations of complex 3D models arising from a remote user’s manipulations is a challenging task. In this paper, we present a framework based on spectral transformation that encodes surface deformations in a frequency format to successfully meet the challenge, and demonstrate its use in a distributed virtual environment. Our research contributions through this framework include: i) we reduce the data size to be streamed for surface deformations since we stream only the transformed spectral coefficients and not the deformed model; ii) we propose a mapping method to allow models with multi-resolutions to have the same deformations simultaneously; iii) our streaming strategy can tolerate loss without the need for special handling of packet loss. Our system ...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where VR
Authors Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhakaran
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