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» PeopleNet: engineering a wireless virtual social network
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PERCOM
2004
ACM
14 years 4 months ago
A Software Engineering Framework for Context-Aware Pervasive Computing
There is growing interest in the use of context-awareness as a technique for developing pervasive computing applications that are flexible, adaptable, and capable of acting autono...
Karen Henricksen, Jadwiga Indulska
IV
2007
IEEE
98views Visualization» more  IV 2007»
13 years 11 months ago
An infrastructure for remote virtual exploration on PDAs
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...
FUNGAMES
2010
13 years 3 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
SIMPRA
2011
12 years 11 months ago
Virtual segment: Store-carry-forward relay-based support for wide-area non-real-time data exchange
—In the Internet of the future, a flexible, dynamic combination of wireless and wired access networks is expected to be a key driver for enlarging the broadband communication se...
Shinya Yamamura, Akira Nagata, Masato Tsuru, Hitom...
SIGCSE
2009
ACM
149views Education» more  SIGCSE 2009»
14 years 5 months ago
GINI: a user-level toolkit for creating micro internets for teaching & learning computer networking
GINI (GINI Is Not Internet) is an open-source toolkit for creating virtual micro Internets for teaching and learning computer networking. It provides lightweight virtual elements ...
Muthucumaru Maheswaran, Alexis Malozemoff, Daniel ...