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» Perceptual Evaluation of Impostor Representations for Virtua...
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CGF
2005
84views more  CGF 2005»
13 years 4 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
SI3D
2005
ACM
13 years 10 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
SI3D
2009
ACM
13 years 11 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
AVBPA
2005
Springer
426views Biometrics» more  AVBPA 2005»
13 years 10 months ago
Calculation of a Composite DET Curve
Abstract. The verification performance of biometric systems is normally evaluated using the receiver operating characteristic (ROC) or detection error trade-off (DET) curve. We p...
Andy Adler, Michael E. Schuckers
RE
2001
Springer
13 years 9 months ago
Virtual Environment Modeling for Requirements Validation of High Consequence Systems
An essential type of “evidence”of the correctness of the requirements formalization process can be provided by human-based calculation. Human calculation can be significantly ...
Victor L. Winter, Dejan Desovski, Bojan Cukic