Sciweavers

5 search results - page 1 / 1
» Perceptual Evaluation of Impostor Representations for Virtua...
Sort
View
CGF
2005
84views more  CGF 2005»
13 years 5 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
SI3D
2005
ACM
13 years 10 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
SI3D
2009
ACM
14 years 2 days ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
AVBPA
2005
Springer
426views Biometrics» more  AVBPA 2005»
13 years 10 months ago
Calculation of a Composite DET Curve
Abstract. The verification performance of biometric systems is normally evaluated using the receiver operating characteristic (ROC) or detection error trade-off (DET) curve. We p...
Andy Adler, Michael E. Schuckers
RE
2001
Springer
13 years 9 months ago
Virtual Environment Modeling for Requirements Validation of High Consequence Systems
An essential type of “evidence”of the correctness of the requirements formalization process can be provided by human-based calculation. Human calculation can be significantly ...
Victor L. Winter, Dejan Desovski, Bojan Cukic