This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suff...
Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In ...
Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seide...
— As a platform for synergistic theory-experiment exploration in the field of wireless networking, wireless testbeds have been used to facilitate a broad range of research. From...
Jing Lei, Roy D. Yates, Larry J. Greenstein, Hang ...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...