Sciweavers

36 search results - page 3 / 8
» Photon mapping on programmable graphics hardware
Sort
View
PG
2002
IEEE
13 years 10 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
13 years 9 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
ACII
2005
Springer
13 years 10 months ago
Sketch Based Facial Expression Recognition Using Graphics Hardware
In this paper, a novel system is proposed to recognize facial expression based on face sketch, which is produced by programmable graphics hardware-GPU(Graphics Processing Unit). Fi...
Jiajun Bu, Mingli Song, Qi Wu, Chun Chen, Cheng Ji...
AUSDM
2008
Springer
238views Data Mining» more  AUSDM 2008»
13 years 7 months ago
Graphics Hardware based Efficient and Scalable Fuzzy C-Means Clustering
The exceptional growth of graphics hardware in programmability and data processing speed in the past few years has fuelled extensive research in using it for general purpose compu...
S. A. Arul Shalom, Manoranjan Dash, Minh Tue
VMV
2003
173views Visualization» more  VMV 2003»
13 years 6 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel