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VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
13 years 10 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
RECOMB
2000
Springer
13 years 9 months ago
Contig selection in physical mapping
In physical mapping, one orders a set of genetic landmarks or a library of cloned fragments of DNA according to their position in the genome. Our approach to physical mapping divi...
Steffen Heber, Jens Stoye, Jörg D. Hoheisel, ...
MM
2004
ACM
277views Multimedia» more  MM 2004»
13 years 11 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
DAGM
2009
Springer
14 years 10 days ago
Face Reconstruction from Skull Shapes and Physical Attributes
Reconstructing a person’s face from its skeletal remains is a task that has over many decades fascinated artist and scientist alike. In this paper we treat facial reconstruction ...
Pascal Paysan, Marcel Lüthi, Thomas Albrecht,...
HICSS
2011
IEEE
241views Biometrics» more  HICSS 2011»
12 years 9 months ago
Examining Work Performance in Immersive Virtual Environments versus Face-to-Face Physical Environments through Laboratory Experi
With increasing proliferation of virtual environments for serious work as well as play, we are confronted by new challenges pertaining to how such environments can be leveraged to...
Richard Bergin, Bryan J. Hudgens, Mark Nissen