controls, recoverability, and how strictly views should be shared between students. Teachers can also add structure to the group’s activities by setting the simulation environmen...
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the reenactment of stories to audiences, and integration within rea...
Danae Stanton, Victor Bayon, Helen Neale, Ahmed Gh...
In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Many researchers have developed many programming environments for children. Typically each of these environments contains its own programming notation ranging from computer code t...
We introduce the Tangible Video Bubbles, a new videobased drawing space for children to create expressive video art. A Tangible Video Bubble acts both as a container for childrenâ...
Kimiko Ryokai, Hayes Raffle, Hiroshi Horii, Yotam ...