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CHI
2001
ACM

Classroom collaboration in the design of tangible interfaces for storytelling

14 years 4 months ago
Classroom collaboration in the design of tangible interfaces for storytelling
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the reenactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the "magic carpet", an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and physical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products. Keywords Tangibles, children, storytelling, participatory design
Danae Stanton, Victor Bayon, Helen Neale, Ahmed Gh
Added 01 Dec 2009
Updated 01 Dec 2009
Type Conference
Year 2001
Where CHI
Authors Danae Stanton, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, Rob Ingram, John R. Wilson, Tony P. Pridmore, Claire O'Malley
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